CHI SIG on Interactive Computing in Outdoor Recreation

A CHI 2017 Special Interest Group (SIG) - Colorado Convention Center, Denver, CO
May 8, 4:30 pm, Room 301

Interactive computing has impacted how people experience outdoor recreation. Nevertheless, the role of interactive computing in outdoor recreation can be complicated. Some people engage in outdoor recreation precisely to avoid distractions associated with pervasive interactive computing. Others use interactive computing to create, enhance or share outdoor recreation experiences. In this SIG, we will discuss research questions and foundational theories that might guide future work related to interactive computing in outdoor recreation ranging from engineering issues to research methods.

Find Out More

Intro


Many people benefit from participation in some kind of outdoor recreation. Outdoor recreation involves non-work activities done outside. This includes activities ranging from hiking to riding all-terrain vehicles (ATVs) and from watching birds to playing football. Participation in outdoor recreation may create many physical, mental, and emotional benefits.

Interactive computing is also beginning to find application in outdoor recreation. Applications of interactive computing have the potential to improve how people plan for, engage in, and share outdoor recreation experiences.

The purpose of this SIG is to identify research questions and foundational theories related to understanding interactive computing in outdoor recreation. Topics of interest range from engineering problems to research methods as they apply in the context of interactive computing in outdoor recreation. The SIG will focus on identifying and discussing research questions unique to interactive computing in outdoor recreation.

One set of potential research questions involves the social impact of interactive computing in outdoor recreation. People pursue outdoor recreation for a variety of motivations. Adding interactive computing to outdoor recreation can cause conflict between people depending on their motivations.

Another set of research questions specific to interactive computing in outdoor recreation involves determining how to implement systems for outdoor use by users engaged in some recreational pursuit. This involves managing environmental constraints such as limited access to power, weather conditions such as rain, snow, cold, heat, wind or bright sunlight. For example, using an interactive system while alpine skiing might involve cold winds, blowing snow, and high elevation. How should systems be engineered create a meaningful interactive experience in these conditions? And further, what does a meaningful interactive experience mean in such a situation where the user is already highly engaged in some other experience?

Get involved!

Organizers


Michael Jones

BYU Computer Science
Provo, UT, USA

Florian Daiber

DFKI, Informatics Campus Saarland
Saarbrücken, Germany

Zann Anderson

BYU Computer Science
Provo, UT, USA

Kevin Seppi

BYU Computer Science
Provo, UT, USA

Venue and Program


The SIG takes place on Monday, May 8 at 4.30 pm in room 301.

Program

Welcome and Introduction

Talks

  • Jonna Häkkilä, University of Lapland
  • Kai Kuzmi, Keio University
  • Floyd Müller, Royal Melbourne Institute of Technology (RMIT)
  • Alan Dix,
  • Zann Anderson, Brigham Young University
  • Florian Daiber, DFKI

Panel discussion

Hands-on session and wrap-up